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Before yesterdayUnity Forum

NetworkRigidbody2D always kinematic

I recently updated to the latest version of Unity and I'm not sure why it would cause this but now my NetworkRigidbody2D components are always setting rigidbodies to kinematic whether or not the client/host owns the rigidbody. In singleplayer and in multiplayer, and I haven't changed anything to do with that recently and it suddenly stopped working just today. Previously it worked as intended and set it to kinematic on clients that didn't own the rigidbody and it didn't effect the...

NetworkRigidbody2D always kinematic

OnClientDisconnectCallback not working properly

I've been working on a game for a while now and suddenly I've been having an issue with the id parameter of OnClientDisconnectCallback returning the local ID of the player the event runs on rather than the ID of the player that disconnected. Is this a bug, and is it happening to anyone else? Any workarounds?
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