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Today — 28 April 2024Main stream

How to use insane creativity to make money?

I have creativity. I can come up with game ideas which already include all sites such as monetization, marketing, design, colors, mechanics and absolutely everything. After all, I just don't have enough experience and assets to make these games real. How can I use or monetize this ability of mine?


Word "insane" is just used for attention!

Painting data onto terrain

I have an interest in data being painted onto terrain. I know about TerrainPaintUtility and know you can create custom tools, which is something I plan to look into. Wondering if anyone else has had to grapple with this sort of thing?

Edit: Also trying to figure out how I could visualize this information on the terrain.

There are a lot of potential uses, such as painting weight maps for encounter probabilities, debuffs to player movement, reward probabilities, etc. etc.

Has anyone delved...

Painting data onto terrain

Boss State Machine Error

Got a simple state machine going for a boss battle. In one of the states, I want to have the boss decide a random number of bullets to shoot, shoot each bullet with some time in between, and then go to the next state if it met its number of bullets.

In reality, my game has the boss spit out hundreds of bullets constantly at the same time and never transitions out of the state. And I have no idea why this is the case.

I attached the important parts related to this problem below....

Boss State Machine Error

How to use unique post processing for different scenes

Hey all. My game has many different scenes and I need some of them to have unique post processing profiles. This was easy to do with the built-in pipeline, but I'm not sure how to do it with the HDRP as everything appears to be global.

Do I have to create unique profiles and set them at runtime when I load a given scene? Appreciate any help.

Unable to get even testing ads in my app

I have Iron source, Google Admob, Unity Ads for bidding. ALL of these ads network stopped showing any ads in the app like a week ago. I tried testing ads, even they were not showing up. wrote an email to the ironsource, no response. then implemented AdMob only ads, no ironsource involved. It worked fine. Any else having such issues ?

Bob Bakish Out as Paramount Global CEO

Amid the M&A drama enveloping Paramount Global, Bob Bakish is about to step down as CEO after eight years at the helm of Shari Redstone’s media empire. Bakish is expected to resign under pressure as early as Monday. The executive has been with Paramount and its Viacom predecessor since 1997. He was recruited by Redstone […]

How to control Netcode child entities

Hi there, hello!
Does anyone know a way to control the rotation of a child entity of a ghost entity over the network?
On the Ghost Authoring Component of the root entity, I enabled Ghost Group, and then used the line below to try link the entity with the ghost entity, but when I test, the entities disappear.
Code (CSharp):
  1. if (!tag.RanFirstTime)
  2. {
  3.     ECB.AppendToBuffer(sortKey, parentTank.Value, new GhostGroup { Value = entity });
  4.     tag.RanFirstTime = true;
  5. }
...

How to control Netcode child entities

Toggle Group changing the Button's value.

I am trying to figure out how to have a Toggle Group (in one scene) have a selection of sound clips and when I choose one of them and press a button from a different scene, it plays the exact sound clip that I selected.

Something like this should have been simple but it's harder than I expected. Is there a special tutorial for it? I can't seem to figure it out.

Strava API - NodeJS - Unity

I wanted to use the Strava API in my Unity mobile app back in 2018 and finally figured out a nice workflow and have always meant to share how I did it as I have had a lot of emails about how I managed to get it working. Previously before emigrating my app to Unity I had done this by making a temp web server on the fly inside of Swift as my app was only iOS, but when moving to Unity I needed a different method.

I was going to wrap up a sample project but then I realised I updated my code a...

Strava API - NodeJS - Unity

ScrollView With Drag Scrolling

Hello everybody,

I'm farely new to the UI Toolkit. I want to implement a scrollview element with the possibility to drag scroll instead of using the mousewheel or dragging the scrollbar.

The ScrollView Component seems to support this functionality but I am not sure why it does not work in my in game UI.

It would be much appreciate if i got a hint or reference to some information on how to make this work.

Kindly,

Monogenesis

Problem with the not bool toggling

I'm trying to control the emission of one of my lights with a switch. I use this kind of "template" for all my interactions.

Code (CSharp):
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public abstract class Interactable : MonoBehaviour
  6. {
  7.     //Message displayed to player when looking at an interactable.
  8.     public string promptMessage;
  9.     // Start is called before the first frame update
  10.     public void BaseInteract()
  11.     {
  12.         Interact();
  13.     }...
Problem with the not bool toggling
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