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Today — 23 April 2024Main stream

Managing Entity References Within an Entity for ECS Fluid Simulation

Hi everyone,

I'm relatively new to ECS and I'm in the process of rewriting my object-oriented code using DOTS (Data-Oriented Technology Stack). I'm currently working on modeling fluid exchange within a valve system. I have entities representing areas and valves. Each area entity contains components like "AreaGas"," AreaLiquid", and "AreaConfiguration", where I store parameters such as pressure, temperature, and density. On the other hand, valve entities contain a single component:...

Managing Entity References Within an Entity for ECS Fluid Simulation

Lightmap uv/scale issue: ao baking works in substance, but broken in unity

Hi! Have weird issue with light baking. Lightmaps look terrible, result similar to what you have with overlapping uv's. But changing the scale of the model (or a scale in lightmaps) makes lightmap look actually better, still has problems on edges, but AO is in the areas you expect it to be. I've baked ambient occlusion with substance painter and used this map as a texture for the same object - works without any issues, so obviously this is not the UVs problem. Tried importing/calculating...

Lightmap uv/scale issue: ao baking works in substance, but broken in unity

Object other than the camera follow FreeLook camera

Hi! I have two FreeLook Cameras in my scene, a Real Camera with the main camera attached to it, and a Fake Camera on standby. I was wondering if there's any way to attach a separate GameObject (not the main camera) to the Fake Camera so that it would follow the path and rotations it creates as if it were the main camera. The reason I need to do this is because I would like my Real Camera to have rotation damping (I'm using the Lock to Target preset), which messes with the character...

Object other than the camera follow FreeLook camera

What is this circle beneath my asset?

This small circle is below every single one of my assets, and it seems to be the drop point of the object regardless if "center" or "pivot" is chosen under "toggle tool handle position". By drop point I mean this is where the assets drop their currency upon death, which is obviously causing problems as well as it's far below the platforms. If anyone could help I would really appreciate it. Thanks!

View attachment 1404537

How to install 2022.3.10f1 editor on Mac

Hi
I have been developing with 2022.3.10f1 and now want to build for ios
However this isn't on the list of editors via the hub and when i download from the archive the installation fails. I found two links; the first said the file was corrupted the second said the file wasn't recognised by Apple so i wasn't allowed to install it

The two files i found in the archive were
Unity-2022.3.10f1.pkg
C2204prepub.zip

I don't want to upgrade the editor at this stage as am about to publish and...

How to install 2022.3.10f1 editor on Mac

Unity Doesnt play sounds

Hello Everyone ,

i will tell you every steps i made, but i can't hear sound from unity,

first of all i can hear sound in the editor so windows doesn't block it. i made a resarch but i could'n find a solution. i have also a audio listener on my camera.

1 ) on the main canvas i added a auido source
2 ) i put my backgrund music into audio source
View attachment 1404396
3 ) just for testing i checked "Play on Awake" and put a long background music

it doesnt play it . also i test click...

Unity Doesnt play sounds

Le Pacte Boards Cannes Animation Day Title ‘Conference of the Birds’ Featuring Voice Actors Golshifteh Farahani, Louis Garrel (EXCLUSIVE)

Leading French production-distribution outfit Le Pacte has boarded the upcoming 2D animated feature project “Conference of the Birds,” which will be spotlighted at the Marché du Film’s Animation Day during this year’s Cannes Festival. In addition to co-producing, Le Pacte will handle French distribution and serve as international sales agent on the film, part of the […]

Prefab Ragdolls in Netcode for Entities

Hi there!

Would it be possible to spawn prefabbed ragdoll entities that are networked?

From what I understand, there is a limitation where child rigid bodies are unparented and instead instantiated as separate root entities.

When I try this, then the following error message pops up:
[Client World] The default physics world contains 1 dynamic physics objects which are not ghosts. This is not supported! In order to have client-only physics, you must setup a custom physics...


Prefab Ragdolls in Netcode for Entities

‘Unicorn Wars’ Producer Abano Producións Teams With Colombia’s Letrario on New Animated Feature ‘Mu-Ki-Ra’ (EXCLUSIVE)

Colombian producer Letrario and Spain’s Abano Producións have unveiled a new 2D animated feature co-production, “Mu-Ki-Ra,” which will be spotlighted at the 2024 Cannes’ Marché du Film Animation Day. “Mu-Ki-Ra” was created by Colombian actress and screenwriter Estefanía Piñeres Duque, who co-wrote the screenplay with María Barro Guntín and is directing. Part of the Annecy Animation Showcase […]

Untitled RPG

Hi, I'm Nefisto and I'm developing a fast-paced roguelike 2D RPG game with a unique semi-automatically battle style that plays around going as far as you can creating your build with a mix of weapons, skills, attributes, and classes with a limited number of battles.

Almost all my core mechanics are implemented and I have added some placeholder and tutorial texts to explain what I'm trying to achieve in the game`s debug panel, so I think it's a good time to start sharing it more often. It...

Untitled RPG

‘French Dispatch’s’ Lyna Khoudri, ‘Deerskin’s’ Rio Vega Lead French Voice Cast of ‘In Waves’ From Silex, Anonymous Content, Charades (EXCLUSIVE)

Two of France’s fastest-rising young stars, Lyna Khoudri (“Papicha,” “The French Dispatch”) and Rio Vega ( “Deerskin,” “Sorry Angel”), will lead the French voice cast of animated feature “In Waves,” an unconditional first love story, and tale of loss and memories adapting American illustrator AJ Dungo’s same-titled multi-prized graphic novel.    An anticipated banner prestige […]

CodeSign failed on UnityFbxSdkNative - fix?

Hi I have not struggled with xcode for a while but after it updated I now find an older project which was using a version of the fbx sdk from the vector plugin is now failing to build and I do not understand why.
"Command CodeSign failed with a nonzero exit code" (UnityFbxSdkNative.bundle invalid or unsupported format for signature)

Fullscreen switching in standalone player

Hi,

I'm struggling with one "issue" recently, I have my game built as standalone app, I set "Exclusive Fullscreen" in player settings together with checking "Allow Fullscreen Switch" checkbox. I have the default resolution set to 1920x1080. I run the game which starts in full screen with given resolution which is fine, then i hit alt+enter to escape to windowed mode and then alt+enter again to go back to full screen. And now - suprisingly the resolution is set to my native desktop one, not...

Fullscreen switching in standalone player

Lobby filters not working?

So, I create a lobby and add some custom data to it. Custom data is game version, and I add that custom data with index s1.
When I query lobbies I use a filter but as a result I get a lobby that should not be there. I can see in the debug view of visual studio that a resulting lobby does have a custom data and that value is set and it is different form the one in filter. What am I doing wrong?

lobby creation:
Code (CSharp):
  1.  
  2.            joinedLobby = await...
Lobby filters not working?
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