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Today โ€” 15 May 2024Main stream

iOS : On Demand Resource

I'm experiencing an issue with On-Demand Resources (ODR) in my Unity iOS project. Despite setting up everything correctly and verifying that asset bundles are being downloaded, I'm facing a peculiar problem where the download completes, but the loading process fails, and the error message provided is empty.

Here's a brief overview of my setup and the problem:

  • Unity Version: 2022.3.10f1
  • Xcode Version: 15.2
  • iOS Version on Device: 17.4.1
  • Asset Bundle Setup: Asset bundles...

iOS : On Demand Resource

camera locked

Hi everyone, my camera has been blocked for a few days (in any application). It worked fine for two years and suddenly (within a day) it stopped working (black screen).
The phone is rooted with version 11_a.11 and I have never had any problems. What do you propose me to do?
Thanks for your help

How do I store a component type in a variable?

I want to be able to have a public variable in inspector where I can hold components. I don't want a reference to a specific component on a specific object, I want a reference to a component type.

For example, If I want to check if an object has a component, I would do as below:

Code (CSharp):
  1. ย  ย  public Component componentVar;
  2. ย 
  3. ย  ย  private void Start()
  4. ย  ย  {
  5. ย  ย  ย  ย  if (gameObject.GetComponent<componentVar>())
  6. ย  ย  ย  ย  {
  7. ย  ย  ย  ย  ย  ย  //do stuff
  8. ย  ย  ย  ย  }
  9. ย  ย  }
The Component class...

How do I store a component type in a variable?

problem with assigning agent destination using scripts

hi im trying to make an ai patrol an area and if it spots the player it follows, but it chases the player no matter its sight range, code attached below, thanks.
Code (CSharp):
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Unity.AI.Navigation;
  4. using UnityEngine;
  5. using UnityEngine.AI;
  6. ย 
  7. public class EnemyLogic : MonoBehaviour
  8. {
  9. ย  ย  public GameObject Player;
  10. ย  ย  NavMeshAgent agent;
  11. ย  ย  public Transform[] waypoints;
  12. ย  ย  void Start()
  13. ย  ย  {
  14. ย  ย  ย  ย  int childnum = 0;
  15. ย  ย  ย  ย  agent...
problem with assigning agent destination using scripts

Oppo A31 (CPH2015) rooting

Welcome, guys. I am a beginner to your community but I've been wondering long enough and struggling with getting a root on my new OPPO A31 and I don't know how to get it.
My phone had a built-in method to unlock bootloader so I bet it's fully unlocked.
I've tried Kingroot and RootKHP -- still useless.
Can you help me with rooting?
Thx.

How to unlock bootloader, install GSI and root Tectoy On (Alcatel 3L)

WARNINGS

First, I'd like to say that I'm not responsible for any bricks or bad behavior of your Tectoy On. I'll try to explain the most I can for you not to brick or lose your cellphone.

Second, it's important to know that you'll lose the access to your SIM Card, once it's not possible to have them working when your device has the bootloader unlocked yet. I'm studying and someday I may get it to work, but don't wait for it because it's hard and it may coast a lot...

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Can we please finally get custom mesh data?

If I want to make any solid setup with materials the only way to make a change right now is through vertex colors or maybe UVs. This is extremely limiting.

In Unreal or other engines you can just have custom mesh data and change a float and cycle through colors, remove unwanted elements, change the gloss, change the tiling, remove triplanar etc without changing the material, switch palettes and so on.

We have custom vertex streams for particle effects and its tremendously...

Can we please finally get custom mesh data?
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